Pokémon Rpg Maker Xp

*

*

*
*
*
*
*
*
*
*

*

*

*
Add reviews
*
Subscribe
*
Nominate
*
Submit Media
Pokémon RMN Version is a collaborative Pokétháng người game developed with the Pokémon Essentials script engine for RPG Maker XP. It is the result of a creative sự kiện where members of the RMN community và abroad would create, design, & refine their very own Pokémon lớn feature in the game. Up to twenty-five sầu members had their submissions accepted, và they"ve all contributed lớn a roster of 151* Pokétháng for players to catch and train!*There could be more...The game features a brvà new region lớn explore, exclusive to the RMN-made Pokémon contributed by our members, và with the power of the Pokétháng Essentials engine, you"ll experience this game in a way that"s reminiscent of the handheld games!
Far away from familiar lands in the Pokétháng world, lying South of the Inday Region and West of the Moddin Region, there exists the isolated island of Ahremin. The Ahremin region is known for it"s rich history, including tales of a monstrous beast who once threatened to lớn devour the world; it contains bizarre landscapes, including the mysterious ruins of a lost civilization và the outright befuddling Ultimate Warp Zone. The most fascinating aspect of Ahremin, however, is its Pokétháng species, all of which are found nowhere else in the world.After recently moving into the region, a curious, ambitious teenager wishes lớn explore Ahremin khổng lồ its fullest; discovering, befriending, và training its Pokétháng with the hopes of becoming champion of the Ahremin Pokétháng League. This teen is the child of the world-famous Poketháng Trainer Andreas, who runs the gym at Misao City. With a reputation to keep up with and a dream to lớn fulfill, the teen accepts the Trainer"s License & embarks on a journey that will chạy thử his/her endurance.Will he/she make a mark on this strange new world? Does he/she have what it takes khổng lồ become the Ahremin region’s champion? This teen is you, in case you haven"t figured that out, so what will you decide?For Poketháng và Game information, visit the Pokémon RMN Version Wiki!
Hello everyone,Thank you all for the positive feedbaông chồng on the overworld sprites in the last update! As of the moment, 127 overworld sprites have sầu been completed, with several more in varying stages of development. I’ll make a follow up update once they have all been completed.As for today though, I have sầu a different kind of sprite khổng lồ show lớn you all, battle sprites! If you take a look at the Pokétháng Roster chart, 21 out of 151 ‘mons are currently missing battle sprites. Of those missing 21, I have sầu completed 14 of them thus far. A majority of the remaining sprites are the generally more intricate legendries, which I have sầu been slowly working at.

Bạn đang xem: Pokémon rpg maker xp


One of the things I have sầu been working on in regards to lớn the story và world is the regions surrounding Ahremin. It’s always been something that has been alluded to in the game (and is even mentioned in the game’s description), but hasn’t really been given much thought up until now. I’ll go over how this ties inkhổng lồ the game from a lore & story perspective in my next update, but for now, I’m interested in going over two of the biggest additions this brings to the project, starting with...--------------------------------------------------------------------------------Regional variants!Quite possibly my favorite addition to the newer generations of Poketháng are variants of existing Poketháng, giving them a chance khổng lồ be re-imagined in a completely new light. And if I am already expanding the explorable continent outside of Ahremin, it seemed lượt thích the perfect opportunity! And so, let’s take a look at a few familiar faces, rocking a different look than what you’re used to.

Xem thêm: Game Bắn Gà Miễn Phí - Chicken Shooter (Bắn Gà Vũ Trụ)


Starting things off, we have Gustling và Swantweet. In dry, sandy regions where lust greenery is scarce, the typically leafy birds are forced to lớn patch their cloak with dust và scraggly weeds. Between their dense cloak offering greater protection against the elements, & their webbed feet allowing them lớn run across the sand with ease, these ‘mons are the go-lớn for fast và reliable desert travel.
Next is the Phyên ổn line, who take on a much more mischievous, if at times malicious, persomãng cầu over their Alremin counterparts. While still playful, they also have the habit of pulling pranks on any unsuspecting victyên ổn that catches their eye. While often innocent enough at first, they are known khổng lồ take things a bit too far should they grow bored. Because of this, seeing one is considered a bad omen, and often results in days worth of inconveniences.
Next, we have sầu Mycelite và Alampita. Similar to Phim above, these two are native to the noxious northern swamps. Similar khổng lồ their Ahremin counterparts, they are more than eager to aid wandering trainers that have lost their way. Unlike their more wholesome brethren though, their hypnotic flickers và shines will often only lure unsuspecting travelers deeper into the hazy depths of the swamp.
And lastly is one that may come as a surprise lớn some, even the starter ‘tháng Flaregon is getting in on the fun! Often cited in fables khổng lồ be the remains of the foregone quái thú, given a second lease at life by a world-bound spirit, these frightening monsters are spotted on rare occasion, wandering amidst the desert sands on a calm night. Should you encounter one in your travels, It’s advised not khổng lồ get too cthua kém, lest you over up lượt thích the children from the fable...However, it’s not only a different take on familiar faces that you’ll find in these new and foreign lands...--------------------------------------------------------------------------------New ‘Mons!Introducing the first of what"s sure to lớn be many new ‘mons that you’ll come across in your adventures, Lucifly, Sinisect, and Beezlebug!
The sight of swarming Lucifly is a clear indicator that a Beezlebug has claimed the nearby area as it’s hive. Fine, shimmering silk that burns to the touch strewn throughout the nearby trees is soon lớn follow. By that point, there is little choice than to lớn salvage what you can from the area, and relocate your settlement, less you invoke His wrath. Perhaps you’ll be so fortunate, or unfortunate, khổng lồ see such an occurrence during your travels.Huh, it wasn’t until I got this far into lớn writing this update that I realized that most of the new ‘mons I showed off today have a sinister/spooky vibe to them, haha.One thing regarding the new additions lớn the roster, given the history behind the project, I didn’t want the addition of new ‘mons to feel as if they were encroaching on those that have sầu been around for years now. This is another reason that inspired me to incorporate the greater continental area outside of Ahremin. The new ‘mons & the regional forms will start lớn show their faces as you start lớn make your way outside the borders of Ahremin. One thing I’ve debated is possibly instead of having regional variants be referred to lớn as they are in Pokétháng (such as Alolan Meowth and Galarian Mr.Mime), instead having the variants given their own name. Something that (lore wise) the locals of that region would have sầu named them. An example could be the desert-y Gustling being known as Dustling. Just a thought, let me know if you lượt thích the idea or not.There are plenty more new creatures lớn discover, but perhaps I’ll save those for a later time. ;)
As usual though, let me know your thoughts. For the next update, I’ll be going over the general story & gameplay direction that I have sầu been taking.Until next time! :)